hello
I'm fisk, I used to program a lot but now I pretty much sit around drawing instead
Follow me on Twitter it's great
I'm fisk, I used to program a lot but now I pretty much sit around drawing instead
Follow me on Twitter it's great
I figured out how to get into their backend pretty early on, so this came about. I added leaderboards, since people wanted this data and SAR was unable to provide it in the game client due to a very messy game DB.
A venture into a JS-only stack. I don't really work on it much because they told me they'd probably kill the site at any point if they wanted. Oh well.
Now we just need people playing the game...
backpack.tf has served as the de facto Team Fortress 2 price guide for several years. The Elasticsearch-powered stats database keeps track of hundreds of millions of items — this data is used by community members to determine prices and track the account history of fraudulently-traded items.
backpack.tf also provides stats, inventory histories and market pricing for Dota 2 and Counter-Strike: Global Offensive.
My first web project, a Steam trading site born out of frustration with similar sites of the time. This was a collaboration between me and Accell, an American web designer.
Bazaar.tf managed to find a niche through the auction feature, which proved popular with users. We also hosted events such as The Crystal Bazaar, which allowed users to enter a prize draw through playing various HTML5 puzzles.
Bazaar.tf remains operable to this day after being passed on to new owners.
Go API bindings for the semi-open Clash Royale API.
This library is designed to deal with the typical use case of the Steam Community inventory APIs. It performs paginated HTTP requests behind a cursor, and provides an abstract representation of the response to pair item descriptions with asset data.
A small game I wrote to learn the ropes of SFML. It features a collision engine implemented with the hyperplane separation theorem, and support for multiple players.
An iOS client for JetSetRadio.live. Never saw the light of day because publishing anything for iOS illegally or not is a nightmare. Don't make me touch Swift again, thank-you.